Tuesday, November 25, 2008

Xbox Live Community Games... Try them out!

With the release of the New Xbox Experience, Microsoft has released (finally) the ability to play independent games. They have been created with XNA, the Xbox software development kit. So far I have played:

1.) Snake 3D - Good idea on an old game, I liked the replays for some reason but the voices were pretty bad along with the music(techno).

2.) In the Pit - "An "audio-only" stealth action game. Control a horrible monster who lives at the bottom of a dark pit and eats the people who fall in!" Good idea but kind of silly.

3.) Blow - "Use wind to guide your bubbles safely to the exit. Journey though the magical canopy of the ‘Great Tree’ collecting ‘Flames’ with help from the Faeries. Experience 70 handcrafted levels and infinite procedurally generated levels for endless variety." Beautiful music & opening graphics. Great idea for a game but the mechanics were a little tough to get into with such a short time.

4.) Artoon - "Artoon chronicles the adventures of Art as he bounces his way through a variety of visual artworks. Can you earn those elusive top rankings in this score-attack psychedelic platformer?" The bass in this game was terrible. Even when I had the volume turned down it was still distorted. It was like Q-bert, but not fun.

5.) Being - "Can you help this little red guy save the princess, save the world, or whatever else it is that he's doing? I'm sure it's important work." Terrible and lazy craftsmanship. Controls were very loose.

6.) Dokee & the Musical Rain - Bad title screen and the character looks like a man in a dog suit. Very strange. Great potential in creator but this is a no.

7.) Drift - "Drift features gently drifting generative visuals and music. It is not so much a game as a collection of customizable ambient art works." Yeah, it's a screensaver. Not very fun or artistic.

8.) Exisled - This was a topdown shooter that was damn near impossible. Between the lack of firepower and the hailstorm of enemy bullets, I quit.

... more to come tomorrow...

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